Graphic Designer & 3D Artist
Sculpting immersive digital environments and high-fidelity motion graphics. From abstract concepts to polished visual narratives, I bridge the gap between graphic design and 3D artistry to create visceral, high-impact experiences.
Selected Work
Who I Am
I am a designer who loves playing with the space between 2D layouts and 3D worlds. While my background is in graphic design, I use 3D art to give brands more depth and personality. I am big on creating visuals that don't just look cool but actually tell a story.
My go-to tools are Blender, ZBrush, and the Adobe Suite. I use them to jump between clean design work, detailed character sculpting, and building out full environments.
When I am away from my desk, I am usually catching up on anime, gaming, or working on my own character concepts. I have always found that being a fan of great art and stories is what keeps my own work fresh.
Based In
United Kingdom 🇬🇧
What I Do
MY EXPERTISE
3D Visualisation/Rendering
Photoreal environments and product renders in Blender and Redshift — from grey-box to final beauty shot.
Motion Design
Kinetic typography, logo animations, and broadcast-ready motion graphics with tight timing.
Branding & Marketing
Visual identity systems, campaign assets, and marketing graphics crafted in Photoshop and Illustrator.
Print Design
High-fidelity layout for physical media — editorial, packaging, and campaign print — with exacting typographic precision and production-ready output.
Character Art
High-poly ZBrush sculpting, retopology, and PBR texturing in Substance Painter.
Social Media Design/Marketing
Scroll-stopping social content, paid ad creatives, and platform-native design — built for engagement and brand consistency across every channel.
My Toolkit
TOOLS
I USE
Start a Project
LET'S
WORK
Have a cinematic vision? Let's turn it into something unforgettable. Open to freelance projects, studio collaborations, and full-time roles.



